Local Generals.io v4.3.1 (dev)
Thank you for your continued support, and don’t forget to star this project!
On this special occasion, we are excited to release the developers’ version of the new LocalGen!
While this is a developer-focused release, we’re presenting it as a stable version to replace the outdated v4.1.0, which was published almost two years ago and no longer meets the standards of today’s updates.
Click the download links below to start your game!
P.S. If you haven’t installed the Quicksand font yet, please locate it in the font folder and install it before launching the game.
Changelog
- Fixed: Corrected the Lookout’s vision range. Priorly set to 2 in v4.3.0, it has now been updated to 3.
Changelog of v4.3.0
- Added: Gap between blocks for improved layout and clarity.
- Added: Support for up to 16 players, enhancing multiplayer experience.
- Fixed: Replays now support a total number of turns up to 1,000,000, ensuring seamless playback.
- Added: New robots, including szlyBot, gcBot, and zlyBot v2, each bringing unique gameplay dynamics.
- Added: New tiles, including Desert, Lookout, and Observatory. These can now be experienced in-game or incorporated into your custom maps via the map creator tool!
- Fixed: Players will no longer spawn on tiles occupied by neutral troops.
ATTENTION!
Bot contribution is now welcomed. Please read the instructions in #31.
Note that LocalGen is built for and under Windows x64. To run on Mac or Linux, try using wine.
Full Changelog (covering v4.3.0): https://github.com/SZXC-WG/LocalGen-new/compare/v4.2.5D...v4.3.1D